The
World
Debacle

                                                  
Units
These are the units that you can command in Debacle. Make sure to read the notes for more information!


Land Units
infantry
armor
artillery
movement restrictions
land
land
land
movement rating
1
2
1
transport capacity
none
none
none
attack roll
1
3 or less
2 or less
defense roll
2 or less
2 or less
2 or less
cost
3
5
4

NOTE: Transporting units can be very helpful. The measurement for the number of units that can be carried is cargo units. Armor and artillery require two cargo units each, while infantry require only one. Carriers can carry fighters and helicopters, and destroyers can carry helicopters, both fighters and helicopters require only one cargo unit.

Air Units
helicopter
fighter
bomber
cargo plane
ballistic missile (xxBM)
movement restrictions
land, sea, air
land, sea, air
land, sea, air
land, sea, air
land, sea, air
movement rating
3
4
6
3
6
transport capacity
1 (infantry only)
none
none
4 (land only)
none
attack roll
2 or less
3 or less
4 or less
none
special
defense roll
2 or less
4 or less
1
none
none
cost
6
12
15
4
24

NOTE: Units are purchased with International Purchase Certificates, or IPCs for short. Check the Round Order page to see how to get IPCs.

Sea Units
aircraft carrier
attack sub
ballistic sub
destroyer
battleship
cargo ship
movement restrictions
sea
sea
sea
sea
sea
sea
movement rating
2
2
2
2
2
2
transport capacity
4 (fighters and helicopters only)
none
6 (SLBMs)
1 (helicopter only)
none
6 (land only)
attack roll
1
3 or less
2 or less
3 or less
4 or less
none
defense roll
1
2 or less
2 or less
3 or less
4 or less
none
cost
18
12
24
12
24
8

NOTE: Cargo planes and cargo ships cannot attack or defend themselves.

Structures
You can also build structures in Debacle, but be warned, any and all structures in a territory are captured by your enemy when they capture that territory, and can use them at will.

fortification
AA battery
mine field
naval mine field
movement restrictions
land
land
land
sea
movement rating
none
1
none
none
transport capacity
2 (land only)
none
none
none
attack roll
none
none
none
none
defense roll
+1
1
1
1
cost
2
5
5
5

NOTE: Fortifications are an easy way to increase the defensive power of your units. However, fortifications are fixed, and cannot move.